Serious game : let's play ! Technical guide for trainers.

Auteur moral
France. Direction générale de l'aviation civile
Auteur secondaire
Résumé
Ce guide technique accompagne les formateurs dans l'utilisation d'un serious game sur la sécurité aérienne civile. Il détaille l'architecture du jeu (mission, interviews, synthèse, débriefing), les personnages clés, et la navigation. Les joueurs mènent une enquête, répondent à des questions, sont évalués selon leurs résultats, et reçoivent un certificat illustrant leur niveau d'expertise en sécurité.
Descripteur Urbamet
transport aérien
Descripteur écoplanete
Thème
Transports
Texte intégral
French civil aviation safety directorate Edition No. 1 Version No. 1 Technical Guide for Trainers Serious Game Edition No. 1 Page: 2/13 Edition No. 1 Version No. 1 Table of Contents Table of Contents ................................................................................................................................................... 2 1. Game Architecture .................................................................................................................................................. 3 1.1. Introduction ......................................................................................................................................................... 3 1.2. Interviews and documents .................................................................................................................................... 3 1.3. Summary (questions asked to players following their investigation) ................................................................ 4 1.4. Debriefing .......................................................................................................................................................... 8 1.5. Results ............................................................................................................................................................... 8 1.6. Conclusion ......................................................................................................................................................... 8 2. Characters ........................................................................................................................................................... 8 3. Game navigation ............................................................................................................................................... 11 3.1. Player interface ............................................................................................................................................... 11 3.2. Shortcuts.......................................................................................................................................................... 12 This serious game was developed by: Contact: dsac-communication-bf@aviation-civile.gouv.fr mailto:dsac-communication-bf@aviation-civile.gouv.fr Technical Guide for Trainers Serious Game Edition No. 1 Page: 3/13 Edition No. 1 Version No. 1 1. Game Architecture Access the serious game via the Ministry?s webpage: www.ecologie.gouv.fr/politiques-publiques/maintien-navigabilite-serious-game The game consists of six parts: 1. Introduction 2. Interviews and Documents 3. Summary 4. Debriefing 5. Results 6. Conclusion Each part includes several elements. 1.1. Introduction Consists of 4 scenes: 1. Mission presentation (game objective) 2. Incident that triggers the investigation (context and issue) 3. Game rules (how to play) 4. Character introductions 1.2. Interviews and documents For each character, scenes are structured as follows: 1. Character introduction 2. Choice of questions 3. Access to documents (player may or may not choose to view them) https://www.ecologie.gouv.fr/politiques-publiques/maintien-navigabilite-serious-game Technical Guide for Trainers Serious Game Edition No. 1 Page: 4/13 Edition No. 1 Version No. 1 To access questions and documents Back to the food court 1.3. Summary (questions asked to players following their investigation) The player is prompted to answer 5 TRUE or FALSE questions per character (a total of 30 questions)." The button allows the player to return to Sofia?s Office Technical Guide for Trainers Serious Game Edition No. 1 Page: 5/13 Edition No. 1 Version No. 1 The player must answer with yes or no and confirm TRUE or FALSE: list of statements and correct answers In green: the correct answer is TRUE (earn 1 point for the final score) In red: the correct answer os FALSE (earn 0 points for the final score) Technical Guide for Trainers Serious Game Edition No. 1 Page: 6/13 Edition No. 1 Version No. 1 Technical Guide for Trainers Serious Game Edition No. 1 Page: 7/13 Edition No. 1 Version No. 1 Technical Guide for Trainers Serious Game Edition No. 1 Page: 8/13 Edition No. 1 Version No. 1 1.4. Debriefing Players listen to Sofia?s reports for each safety actor. They may skip directly to the debriefing conclusion if they wish. 1.5. Results This section awards the player a medal and certificate based on performance: ? Junior Safety Investigator = Bronze (0?50% correct) ? Senior Safety Investigator = Silver (50?75% correct) ? Expert Safety Investigator = Gold (75%+ correct) 1.6. Conclusion Automatically shown after results. 2. Characters Technical Guide for Trainers Serious Game Edition No. 1 Page: 9/13 Edition No. 1 Version No. 1 The game features 7 main characters and 1 secondary character : Sofia, Game guide and safety investigator. Sofia guides and supports the player throughout the game. Laurence, Captain of the aircraft involved in the incident Gérard, Captain of the previous flight Tristan, Mechanic Technical Guide for Trainers Serious Game Edition No. 1 Page: 10/13 Edition No. 1 Version No. 1 The game is designed so that the user is both 'free' and guided at the same time. Annabelle, certifying staff Martin, CAMO engineer Isabelle, OCC on-duty manager Air Traffic Controller ? Control tower Technical Guide for Trainers Serious Game Edition No. 1 Page: 11/13 Edition No. 1 Version No. 1 They will also be free to consult or not the documents, interviews, and summary... but if they follow the path suggested by Sofia, they will see all the elements of the game." 3. Game navigation 3.1. Player interface Pause/Play Fast forward Replay scene Volume control Subtitles Accessibility settings Fullscreen mode Technical Guide for Trainers Serious Game Edition No. 1 Page: 12/13 Edition No. 1 Version No. 1 3.2. Shortcuts To facilitate navigation within the game, shortcuts have been added, some visible and accessible to the player, and others invisible for the trainer's use. Control tower top: Direct access to interviews and documents Sofia?s Office sign: Direct access to the summary Arrivals sign: Replay the incident and return to the food court Diploma: Direct access to results Technical Guide for Trainers Serious Game Edition No. 1 Page: 13/13 Edition No. 1 Version No. 1 Automatically proceed to the conclusion Automatically proceed to the results  Table of Contents  1. Game Architecture  1.1. Introduction  1.2. Interviews and documents  1.3. Summary (questions asked to players following their investigation)  1.4. Debriefing  1.5. Results  1.6. Conclusion  2. Characters  3. Game navigation  3.1. Player interface  3.2. Shortcuts

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