Serious game : let's play ! Technical guide for trainers.
Auteur moral
France. Direction générale de l'aviation civile
Auteur secondaire
Résumé
Ce guide technique accompagne les formateurs dans l'utilisation d'un serious game sur la sécurité aérienne civile. Il détaille l'architecture du jeu (mission, interviews, synthèse, débriefing), les personnages clés, et la navigation. Les joueurs mènent une enquête, répondent à des questions, sont évalués selon leurs résultats, et reçoivent un certificat illustrant leur niveau d'expertise en sécurité.
Descripteur Urbamet
transport aérien
Descripteur écoplanete
Thème
Transports
Texte intégral
French civil aviation safety directorate
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Table of Contents
Table of Contents ................................................................................................................................................... 2
1. Game Architecture .................................................................................................................................................. 3
1.1. Introduction ......................................................................................................................................................... 3
1.2. Interviews and documents .................................................................................................................................... 3
1.3. Summary (questions asked to players following their investigation) ................................................................ 4
1.4. Debriefing .......................................................................................................................................................... 8
1.5. Results ............................................................................................................................................................... 8
1.6. Conclusion ......................................................................................................................................................... 8
2. Characters ........................................................................................................................................................... 8
3. Game navigation ............................................................................................................................................... 11
3.1. Player interface ............................................................................................................................................... 11
3.2. Shortcuts.......................................................................................................................................................... 12
This serious game was developed by:
Contact: dsac-communication-bf@aviation-civile.gouv.fr
mailto:dsac-communication-bf@aviation-civile.gouv.fr
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1. Game Architecture
Access the serious game via the Ministry?s webpage:
www.ecologie.gouv.fr/politiques-publiques/maintien-navigabilite-serious-game
The game consists of six parts:
1. Introduction
2. Interviews and Documents
3. Summary
4. Debriefing
5. Results
6. Conclusion
Each part includes several elements.
1.1. Introduction
Consists of 4 scenes:
1. Mission presentation (game objective)
2. Incident that triggers the investigation (context and issue)
3. Game rules (how to play)
4. Character introductions
1.2. Interviews and documents
For each character, scenes are structured as follows:
1. Character introduction
2. Choice of questions
3. Access to documents (player may or may not choose to view them)
https://www.ecologie.gouv.fr/politiques-publiques/maintien-navigabilite-serious-game
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To access questions
and documents
Back to the food court
1.3. Summary (questions asked to players following their investigation)
The player is prompted to answer 5 TRUE or FALSE
questions per character (a total of 30 questions)."
The button allows the player to return to Sofia?s Office
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The player must answer with yes or no and confirm
TRUE or FALSE: list of statements and correct answers
In green: the correct answer is TRUE (earn 1 point for the final score)
In red: the correct answer os FALSE (earn 0 points for the final score)
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1.4. Debriefing
Players listen to Sofia?s reports
for each safety actor.
They may skip directly to the
debriefing conclusion if they
wish.
1.5. Results
This section awards the player a medal and certificate based on performance:
? Junior Safety Investigator = Bronze (0?50% correct)
? Senior Safety Investigator = Silver (50?75% correct)
? Expert Safety Investigator = Gold (75%+ correct)
1.6. Conclusion
Automatically shown after results.
2. Characters
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The game features 7 main characters and 1 secondary character :
Sofia, Game guide and safety
investigator. Sofia guides and
supports the player throughout the
game.
Laurence, Captain of the aircraft
involved in the incident
Gérard, Captain of the previous
flight
Tristan, Mechanic
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The game is designed so that the user is both 'free' and guided at the same time.
Annabelle, certifying staff
Martin, CAMO engineer
Isabelle, OCC on-duty manager
Air Traffic Controller ?
Control tower
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They will also be free to consult or not the documents, interviews, and summary... but if they follow the path suggested by
Sofia, they will see all the elements of the game."
3. Game navigation
3.1. Player interface
Pause/Play Fast forward Replay scene
Volume
control Subtitles
Accessibility
settings
Fullscreen
mode
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3.2. Shortcuts
To facilitate navigation within the game, shortcuts have been added, some visible and accessible to the player, and others
invisible for the trainer's use.
Control tower top: Direct access
to interviews and documents
Sofia?s Office sign: Direct access
to the summary
Arrivals sign: Replay the incident
and return to the food court
Diploma: Direct access to results
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Automatically proceed to the conclusion
Automatically proceed to the results
Table of Contents
1. Game Architecture
1.1. Introduction
1.2. Interviews and documents
1.3. Summary (questions asked to players following their investigation)
1.4. Debriefing
1.5. Results
1.6. Conclusion
2. Characters
3. Game navigation
3.1. Player interface
3.2. Shortcuts